So, you may have heard of this game of mild popularity and renown (I'm being facetious) in passing or the like, but if you haven't experienced it yourself or second-hand, you're really doing yourself something of a disservice. Final Fantasy Tactics for me remains my most favorite thing to have the Final Fantasy Label on it to this day, and I seriously doubt anything else will be able to take its place in that. Namely because I haven't really had much of a connection to the Final Fantasy series as a whole and each new iteration seems to...well, not live up to the previous one. Versus is the only title that instills me with anything resembling hope, so we'll just have to see how that one works out.
And as the title would suggest, Final Fantasy Tactics is one of those games, much like Star Ocean 2, that I've started so many times but I've never beaten it for one reason or another. Tactics' problem (well, it's -my- problem, in all reality) is that I get to the final chapter and the overall impact of the grind I've taken to this point hits me and I just....give up. I always end up ridiculously overpowered so random encounters (done to your level) become the only thing resembling a 'threat' the game can offer (aside from a few choice boss fights) and I sort of get a foregone conclusion feeling. I have the game 'won', I just don't go through with it, basically. So I fall out of it.
The last few times I've taken up the mantle, I've chosen the names of friends to name recruits after at the start to grow with my character into beings of peerless destruction to make it a little more fun. I've had countless combinations of this and that, and I guess it's had a thread of "Let's Play" in it long before I even thought of that concept as a thing, since I always make it a point to know what said person wants their virtual representation to be. Makes it a little more interesting for me, since I don't just go with whatever's the broken-est and actually play around with classes that I might not otherwise. So, this time around, since I have an outlet, I thought it would be nice to display just who is going to be fighting for me as what. Which will possibly make it easier for me to actually finish this time!
Kaseius about his and his just-recently-married wife's participation, he informed me that he wanted to be either a Monk or an Archer, to which I responded "Archer it is", as I really don't like doubling-up on a class. Kind of makes it seem less special or something, I would say. So Kasey the Archer will be the ranged portion of my team (aside from Haplo's spells) and will be appropriately thought-out for it. Aside from being an Archer, I've been allowed a blank slate for him, so I'm honestly considering trying to see if Archers can use the Knight's 'Break' skills from afar as other classes can do with guns, as such an ability would be quite useful. If nothing else, I'll take his first suggestion of Geomancer into consideration and put that in as a secondary since their skills are ranged as well and offer a good range of status effects to consider if you're lucky.. Being able to stop somebody with a Geomancer ability and get away just as they think they'll be able to invade your personal space (an Archer's worst fear) to then take advantage of the space put between their previous-hunter, now-prey with a well-placed arrow....that's the stuff.
If I had the capability to do so, I'd love nothing more than to really take some screenshots of all this and do a real proper cataloging of what happens, but I guess I'll just have to stick with text only updates, as I do plan on doing updates of this playthrough every now and then. Making it more of a project than a 'goal' might also help me see it through to the end, I figure. Either way, as it always is, it'll be fun. I'll do an update as soon as enough has happened, progress-wise, that I deem it necessary.